So our old friend Vox Day is working on a video game. And he’s decided to make a bold and unprecedented choice in his design of the game: he’s not going to have any ladies in it.
But it turns out this choice has nothing to do with anything so pedestrian as misogyny. In fact, it was the only rational choice he could make. Let’s let him explain. He has such a way with words. (He’s apparently some sort of writer.)
I am a game designer. I am designing and producing a game that does not, and will not, have a single female character in it. This is not because I am misogynistic. This is not because I do not women to play the game. This is because putting women in the game makes no sense, violates the principle of the suspension of disbelief, and will not make the game any better as a game.
Well, that makes sense. I mean, the game is probably some game that has to have only male characters to be believable. You know, like Dance Party with the American Presidents or the U.S. Poultry & Egg Association Board of Directors Simulator 3000 or something like that.
I am the lead designer of First Sword, a combat management game. The game has orcs and men, elves and dwarves. It has goblins and trolls. But it has no women.
Uh, wait. It’s a combat game filled with orcs, goblins and trolls, but putting women in it would “violate … the principle of the suspension of disbelief.”
Because the game is a gladiator game. Women cannot credibly fight as gladiators. We don’t put women in the game for the same reason we don’t put bunny rabbits or children in the game.
Well, why not? You put fucking orcs in it. Why not make a combat game with bunny rabbits?
Actually, someone already did that. It’s called Overgrowth. And it’s supposed to be pretty good.
Putting women in the game would be an act of brutal sadism, an act of barbarism even by pagan Roman standards. While the Romans did occasionally put female gladiators in the arena, they were there as a comedic act.
Really? This is a VIDEO GAME. You can do whatever you want with it. It is really harder to imagine a woman being able to fight a man than it is to imagine entire races of imaginary humanoid creatures?
We could, of course, throw out historical verisimilitude. But we’re not going to. Because we value that verisimilitude far more than we value the opinion of a few whiny women who don’t play the sort of games we make anyhow.
Historical verisimilitude? Historical verisimilitude?!
YOU’RE MAKING A GAME ABOUT ORCS AND TROLLS.
ORCS AND TROLLS DO NOT EXIST.
THEY HAVE NEVER EXISTED.
THERE IS NO HISTORY THAT INCLUDES ORCS AND TROLLS.